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| Pts | Rank | Power Name | Description / Notes | NRG | Range | Style / Category |
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| ROLL | COST | NAME | TYPE | RANK | BONUS | ATTR | DESCRIPTION / NOTES |
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| Pts | Rank | Feat Name | Description / Notes | Attr | Bonus |
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| Pts | Rank | Trait Name | Description / Notes | Attr |
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| Pts | Rank | Benefit Name | Type | Description |
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| Pts | Complication Name / Description |
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- Stun: Recover an amount equal to Total Recovery every 30 minutes.
- Energy: Recover an amount equal to Total Recovery every 1 hour.
- Hit Points: Recover an amount equal to your Total Recovery rate per day.
10 CP = 5 resist, 20 CP = 10 resist (reduces AP applied to armor)
Roll 1d20 against DC 15 minus bonus. On success, re-roll one failed roll.
Uses Psyche bonus vs adjusted DC.
Martial Arts Feats set a style. Roll Mod = bonus to-hit, Def Mod = bonus to defense.
Applied at start of turn. 0 = no regeneration.
Base = INT. Standard rolls at DC 10. Zero or negative DC = obvious, no roll needed. Penalty field is negative (e.g. −2).
| Detail to Perceive | DC Target |
|---|---|
| Hear a jet engine | DC −10 (Hearing) |
| Hear an explosion | DC −5 (Hearing) |
| Hear a jackhammer | DC −3 (Hearing) |
| Hear a battle or gunshot | DC −2 (Hearing) |
| Notice stench of garbage | DC 0 (Smell) |
| Shape, size & color visible | DC 0 (Sight) |
| Detect smell of smoke | DC 5 (Smell) |
| Hear details of a normal conversation | DC 10 (Hearing) |
| Notice a visible object | DC 10 (Sight) |
| Determine if food is spoiled | DC 15 (Smell) |
| Hear a whispered conversation | DC 20 (Hearing) |
| Hear a key turned in a lock | DC 25 (Hearing) |
| Notice a Pickpocket (Sight) | Opp. Sleight of Hand + 10 |
| Notice someone using Stealth | Opp. Stealth + 10 |
| Notice someone using Shadowing | Opp. Shadowing + 10 |
| Spot a Trap | Opp. Trap Skill + 10 |
| Spot someone Hiding (Sight) | Opp. Hiding Skill + 10 |
| Wake from Sleep vs sneaking opponent | DC 15 + Opp. Stealth |
Waking from Sleep: Unusual noise → Hearing DC 10. No noise → DC 15 Hearing check. A character that cannot perceive a threat is −5 to hit.
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