Build Points
0
Build Balance
0
XP Earned
0
XP Spent
0
XP Balance
0
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Type
Hero
Origin
Not set
Motivation
150
Pt. Character
Mass Lvl 1
Real Name Sex Age Species Ethnicity HT WT
HP
/
STUN
/
ENERGY
/
Fatigue
h / lv 0
Phys Def
Phys Armor
AP
Run Speed
Karma
⚙ Edit Attributes & Build Points
🎒 Quick Inventory
⊙ Perception
Sight
Hearing
Smell
Total PER
Unusual / Enhanced Senses (Powers, Feats, gear — e.g. Force Sensitive +3)
🍖 Hunger
💧 Thirst
PtsRank Power NameDescription / Notes NRGRangeStyle / Category
Name (A–Z) ▾
ROLL COST NAME TYPE RANK BONUS ATTR DESCRIPTION / NOTES
PtsRank Feat NameDescription / Notes AttrBonus
PtsRank Trait NameDescription / Notes Attr
PtsRank Benefit NameTypeDescription
PtsComplication Name / Description
Character Status
Armor
Base Armor (CON)
Tough Skin / Other
Armor Add
Total Armor
Shoot Around
Mental Armor (PSY)
Resist Mental
Total Mental Armor
Base Recovery (CON)
Recovery Add
Total Recovery
Using Total Recovery
  • Stun: Recover an amount equal to Total Recovery every 30 minutes.
  • Energy: Recover an amount equal to Total Recovery every 1 hour.
  • Hit Points: Recover an amount equal to your Total Recovery rate per day.
Resist AP Level
Resist AP Value

10 CP = 5 resist, 20 CP = 10 resist (reduces AP applied to armor)

Defenses
Base
Bonus
Total
Phys DEF (AGI/5 + 10)
Phys Bonus
Total Phys DEF
Mental DEF (PSY/5 + 10)
Mental Bonus
Total Mental DEF
Movement (m / AP)
Base
Bonus
Total
Run Base
Run Bonus
Run Total
Swim Base
Swim Bonus
Swim Total
Jump Base
Jump Bonus
Jump Total
Crawl Base
Crawl Bonus
Crawl Total
Initiative
Base (DEX/5 + AGI/5 + PSY/5)
Bonus
Total Initiative
Inherent Luck
Base DC
Bonus
Total Bonus

Roll 1d20 against DC 15 minus bonus. On success, re-roll one failed roll.

Morale

Uses Psyche bonus vs adjusted DC.

Martial Arts

Martial Arts Feats set a style. Roll Mod = bonus to-hit, Def Mod = bonus to defense.

Regeneration

Applied at start of turn. 0 = no regeneration.

Perception

Base = INT. Standard rolls at DC 10. Zero or negative DC = obvious, no roll needed. Penalty field is negative (e.g. −2).

Base PER (INT÷5)
Global Bonus
Global Penalty
Total PER
👁 SIGHT 10
Line of sight only. Blocked by walls, doors, opaque objects. DC 0 for shape, size, and color.
👂 HEARING 10
360° — not blocked by LOS. DC +1 per 2 armor+HP of a barrier. Can hear through walls.
👃 SMELL 10
DC 0 for common smells. DC 20 to identify exactly. All smell rolls −5 unless Ultra-Smell active.
✋ TOUCH & TASTE 10
DC 0 for textures. Cannot determine color or function. Taste: DC 0 for salty/sweet/bitter.
Perception Chart
Detail to Perceive DC Target
Hear a jet engineDC −10 (Hearing)
Hear an explosionDC −5 (Hearing)
Hear a jackhammerDC −3 (Hearing)
Hear a battle or gunshotDC −2 (Hearing)
Notice stench of garbageDC 0 (Smell)
Shape, size & color visibleDC 0 (Sight)
Detect smell of smokeDC 5 (Smell)
Hear details of a normal conversationDC 10 (Hearing)
Notice a visible objectDC 10 (Sight)
Determine if food is spoiledDC 15 (Smell)
Hear a whispered conversationDC 20 (Hearing)
Hear a key turned in a lockDC 25 (Hearing)
Notice a Pickpocket (Sight)Opp. Sleight of Hand + 10
Notice someone using StealthOpp. Stealth + 10
Notice someone using ShadowingOpp. Shadowing + 10
Spot a TrapOpp. Trap Skill + 10
Spot someone Hiding (Sight)Opp. Hiding Skill + 10
Wake from Sleep vs sneaking opponentDC 15 + Opp. Stealth

Waking from Sleep: Unusual noise → Hearing DC 10. No noise → DC 15 Hearing check. A character that cannot perceive a threat is −5 to hit.

⚔ Combat Stance
Normal
No modifier
🛡
Defensive
+1 DEF, −1 Combat Rolls
Aggressive
+1 Attacks, −1 DEF
+ Add Active Effect
Active Effects
No active effects.
Equipment Slots
🔩 Cybernetic Implants  0

Installing an implant moves it out of regular Inventory. Requires a qualified Doctor or Cybernetics skill and appropriate medical equipment — installation/removal is confirmed by the GM.

💳 Credits Ledger  0

Cash flow log — separate from Character Points. Your live Credits total is shown above. Purchases, loot, gifts, sales, and manual entries are tracked here.

Loot & gifts
Sales
Purchases
Manual (net)
▸ Transactions  0
WhenTypeAmountDetails
No ledger entries yet.

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Character Type
Starting Points
Comp Points Target
Power Cap Max
Power Adder Max
🧬 Physical Characteristics
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📊 Statistics (Attributes)
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⚔️ Attack Powers
Heroes/Villains only.
🛡️ Defense Powers
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✈️ Travel Powers
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⚡ Utility Powers
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🎓 Miscellaneous (Skills & Benefits)
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🏅 Feats & Traits
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⚠️ Complications
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🎒 Inventory & Gear
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